Positioning objects
The transform gizmo, numeric fields, and world pose vs model pose.
Two ways to move things
Numeric fields, the World Pose section of the Objects panel has exact position / rotation / scale inputs. Values commit on Enter or blur, so you can type partial numbers freely.
The gizmo, select an object in the viewport and drag the transform gizmo:
| Key | Mode |
|---|---|
| T | Translate |
| R | Rotate |
| S | Scale |
| Shift (hold) | Temporarily invert the current snapping setting while held |
World pose vs model pose
Moving the object and moving its model are different operations, the model pose aligns imported geometry to the object's origin, the world pose places the object in the scene. There is a dedicated gizmo for the model pose too. The distinction is explained in Coordinates & units.
Pose vs bindings
A world-pose axis that is bound to a variable is owned by that variable while simulating, the static value applies in Idle mode and wherever no binding is set. A common setup: position an object exactly with static values, then bind only the one axis that moves.